You find yourself lost and alone in a strange desert. A stone monolith is your only guidance. With patience, effort, and proper timing, you might stand a chance of reaching town before you run out of stamina.

The debut game from &Strange, a wife (the artist) and a husband (the programmer) who love to make things together.

This "crawling simulator" was created for Jerbob's Silly Jam in an effort to stop dreaming of all the games we want to make and actually MAKE SOMETHING! 

The game was coded from scratch using the LÖVE framework. All assets were hand-drawn in Adobe Illustrator.


Additional Credits:

Typeface: Brilliante Variable by Black Foundry

Sound effects from: knife_digging_into_water_melon_06212024 by Artninja 
https://freesound.org/s/743648/ -- License: Attribution 4.0

Development log

Comments

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Visuals and ambience are incredible. The movement is a really interesting mechanic, but sadly I suffer from a skill issue.

I love the movement mechanic and the vibe of this game. Cheers on your first game!

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Thank you! Right back at you!

Was really cool. At first leanring  the motion can feel overwhelming but when you get it, it's really satisfaying

Thank you for playing! We really wanted it to feel satisfying and were worried the movement wouldn't really *click*. Really glad to hear you liked it.

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I won. Now I can shellebrate

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Clamtastic news, my friend. Thanks for playing!

I have a very genuine love for slower games. I love that there's a fail condition for trying to crawl again and again, the motion is incredibly done in terms of both visuals and feel. Really well thought out, really well done.

Hey Daisy, thank you so much for taking the time to play and write us such a thoughtful comment. You really hit on everything we set out to do! We're continuing to polish the look and feel so we'd love it if you check back on us after the submission window ends!